Save State Layout
Before going digital, you might scribbling down some ideas in a sketchbook.
Save State Layout
This is a continuiation of the Building a Weeb Stack post. I’m trying to find the right set of tools which makes deploying a static site for tools easier. So far this is the easiest set of tools that I’ve found.
Tooling
For tooling, I’ve found that Bun, “just works”. For ts-node
I constantly run into the issues of “.ts file extension not recognized”
And other weird issues. When I want to add or run tools or scripts for testing, I’ve started to reach for bun. I’m not quite sure about
using it as a drop in replacement for Node yet. But at least on the testing and scripting side of things, it’s been great to use.
Meta frameworks
For a Meta Framework I’ve been mentally going back and forth between Vite and Astro, but ultimately I find myself coming back to Astro, and there are three reasons for that.
First Party Integrations
The ability to run npx astro add <some framework>
and have the ability to have Astro set up and configure everything is a great
experience. I don’t have to worry about strapping together something, or spending an hour searching for something. Astro is
realiable in the sense that the team behind it makes sure everything works, and the community will raise bugs if needed.
HTML First and Stores
The second part is the HTML first approach that Astro has, and that means that my code won’t be infected with some framework from the start. What I mean is having the ability to build everything in HTML and CSS until I’m happy with how it looks and only then start to add functionality for one component at a time as needed using the island approach. And NanoStores allow for islands to talk to eachother without having to manage the whole parent-child state of all of the components in the application.
Familiarity
I’m not sure how much of a dirty word this is, but I will fully acknowledge and embrase that familiarity plays a big role in the
reason to choose Astro over other meta frameworks. Is that I can build tests and tools for Astro and be able to carry those around.
The ability to copy and paste my GitHub deploy .yml
file is great. Today I created a small script to add a new blog post file
with the front-matter filled in instead of having to copy and page. And also I found out that Knip is a thing
in the sense of adding a CI that will go through and check for dead code on each pull requests.
Styling
For styling I’ve fallen in love with Tailwind. It’s amazing to not have to switch back and forth to a CSS file. And for the complexity of what I work on, the list of class names that get added to any component has been pretty mandageable.
This works really well with DaisyUI. Which I’m surprised that I like DaisyUI as much as I do. It’s a component library with a quirkly look and not a lot of customizabilty. But what I find is that I like the look and don’t need to customize it. And the benefit is that it comes with a ton of themes that just work, which is great to work with. But the best part about DaisyUI is that it doesn’t take a lot of code to work with any component. And a lot of the components work with CSS magic in the background which also reduces a lot of the code associated with doing anything.
Threejs
The last aspect of the stack to account for is the client side functionality. Threejs is a pretty hard requirement, as while it’s not the only 3d library out there, it’s the one I’m the most familiar with. And I would prefer to not have to spend the time to pick up another library as much as I enjoy playing with them. In my case threejs works in the sense of having a format to target and a method to display assets.
The next question is what to use to build around the tools in terms of Threejs. And there are two options that I’m split between.
The options are Qwik and React. In terms of Qwik, what I like is that it works well with Astro in terms of not having to mess
with the client:load
parameters in the sense that it’s another thing that generally “just works”.
What’s kind of annoying is the separation with what runs on the server. In terms of statically generated site, I would prefer for everything to just run on the client. There’s also the aspect of the javascript being split into tiny chunks that get’s loaded on demand. Which is not something that I’m too concerned about in terms of deploying a small tool where that tiny amount of performance is not something that’s going to be too much of a benefit.
And then there’s react which has the advantage of being able to use React Three Fiber. And it seems like this might be a preferable option to get a simple scene set up and pass meshes to it to be able to view them. The part that’s concerning to me here is that i’m already familiar with the vanilla threejs syntax, so it seems kind of weird re-learning the same tool in a different syntax. And deploying react for a tiny site seems like killing an ant with a sledge hammer. There’s preact, but that doesn’t have support for React Three Fiber, while there does seem to be a proof of concept.
Otherwise in terms of working with the developer experience these two seem very similar in terms of using .tsx
. I think it’s worth
taking a look at React Three Fiber and see if that’s a reason to use React, otherwise Qwik seems like simplier option to use.
Trying React Three Fiber
After writing the paragraph above, I went back and tested React Three Fiber. And I guess I’m
alot more familiar with the .tsx
syntax now, so I found it a lot more intuitve that I did before.
What I’m amazed by is just how simple it makes it. I was able to set up everything I would normally need to write out by hand, with a few tags and didn’t even have to write the events for updating to the window size. Being able to separate objects in the scenes by tags also makes it look like it’s easier to swap out just the mesh instead of having to reset the whole scene. So it looks like react wins out in terms of which client side library to use.
import { useRef } from 'react';
import { Canvas } from '@react-three/fiber';
import { CameraControls } from '@react-three/drei';
export default function App() {
const cameraControlRef = useRef<CameraControls | null>(null);
return (
<Canvas>
<CameraControls ref={cameraControlRef} />
<mesh>
<boxGeometry />
<meshBasicMaterial color={0xff0000}/>
</mesh>
<gridHelper args={[20, 20, 0xff0000, 'teal']} />
</Canvas>
);
}
As a side note, the tool being referenced in this post is called “Horokko Loko” and it can be found here: https://github.com/kion-dgl/Horokko-Loko.
Domains and where to put what
One more aspect of my considerations for a weeb stack is where to put what. I
think it’s easier to use the DashGL namespace, and then use subdomains for any given
tool. What I’ve been pretty terrible about is the split of where to put what. I think
I’ll be using dashgl.com
and the DashGL organization on GitHub to host tutorials and
the main blog. And I can use dashgl.org
and my personal kion-dgl
name space as a place
to put tools.
The thing about tools is as much as I have some stupid idea about how I want to make something cool. With reverse engineering, it’s always uncertain about what i’ll actually run into which means that I’ll more than likely hit a wall, and need to make another side tool to investigate something in order to confirm it works.
What that basically means is that garbage is going to pile up, and I’d prefer to keep on of that
garbage on kion-dgl
and keep the dashgl
organization realtively clean.
For any tool that’s notable enoguh to use, I can reference it from the organization profile
page, or write a blog post about something in progress.