Kion falls into the Digital World

Snake

Story

Dashie: "This is my line"

Kion: "This is my line"

Concept

Title screen for brickout game with SDL on linux

Program

  1. Setting Up Your Development Environment
    • Install necessary tools (SDL, OpenGL, etc.).
    • Set up a project directory.
  2. Creating a Window with SDL
    • Initialize SDL.
    • Create a window and renderer.
  3. Setting Up OpenGL for 2D Rendering
    • Initialize OpenGL context.
    • Set up viewport and projection.
  4. Loading Game Assets
    • Load images for the snake, food, and background.
    • Set up texture loading with SDL.
  5. Creating the Title Screen
    • Display a title graphic.
    • Implement a start button.
  6. Implementing the Game Loop
    • Handle user input (arrow keys for movement).
    • Update the snake's position.
    • Check for collisions (with walls and food).
  7. Rendering the Game
    • Render the snake and food.
    • Draw the game area background.
  8. Adding Game Logic
    • Manage the snake's growth and movement.
    • Generate new food when eaten.
  9. Creating Success and Game Over Screens
    • Detect when the snake hits a wall or itself.
    • Display a game over message with score.
    • Implement a restart button.
  10. Cleaning Up and Exiting
    • Free resources and close SDL.
    • Provide an option to quit the game.
Kion falls into the Digital World