Kion falls into the Digital World

Tetris

Story

Dashie: "This is my line"

Kion: "This is my line"

Concept

Title screen for brickout game with SDL on linux

Program

  1. Loading Game Assets
    • Load images for the tetrominoes and background.
    • Set up texture loading with SDL.
  2. Creating the Title Screen
    • Display a title graphic.
    • Implement a start button.
  3. Implementing the Game Loop
    • Handle user input (arrow keys for movement).
    • Update the tetromino's position.
    • Check for collisions (with walls and other tetrominoes).
    • Update the game board with tetromino positions.
    • Manage the game board and clearing lines.
    • Render the game board and tetrominoes.
  4. Handling Tetromino Movement
    • Move tetromino down automatically at regular intervals.
    • Speed up tetromino movement as the game progresses.
  5. Handling Tetromino Rotation
    • Rotate tetromino clockwise or counterclockwise.
    • Check for collisions after rotation.
  6. Generating New Tetrominoes
    • Randomly select and generate new tetrominoes.
    • Ensure tetrominoes spawn at the top center of the game board.
  7. Ending the Game
    • End the game when tetrominoes reach the top of the screen.
    • Display a game over message.
  8. Scoring
    • Keep track of and display the player's score.
    • Increment the score for each cleared line.
  9. Creating Success Screen
    • Display a success message when a certain number of lines are cleared.
    • Provide an option to restart the game.